I enrolled in the School of Videogame Audio (SoVGA) at the start of the year to learn indepth use of the Wwise audio authoring engine. It turned out to also be the unofficial start to my spectral layers mixing and foley/SFX recording. I don’t think I’ve ever devoted so much time to making the correct sounds out of every day objects. An example, the shotgun heard in this video is in fact a large steel gate at heart, with a few extras thrown in for ferocity.The AkCube demo game provides ample room for configurations and modding the existing audio or indeed level design, model design, mechanics, everything! Below is my effort at audio implementation.
While attending BIFE, Co. Wicklow as a Sound Engineering student, I was tasked with creating advertisements for the annual radio station. It’s runs for one week during the year, with a focus on local talent and content. With that in mind, these ads are connected directly to the college as they advertise course. A big thanks to Nadia Dorcey for supply her exciting and insightful voice over from the previous year to help out.
This is partially from college, and partially from my own desire to challenge myself. The opening scene from BladeRunner has always intrigued me. It uses such a specific sounding tone to convey the future Dystopia that we should expect in years to come. A bleak world where the slums lie low, and the modern world rises high above anything that exists today. At least that’s how I see it. The plan was to redo all sounds including the music, SFX, Foley and dialog. It took longer than i expected to get past the initial stage of just what to use, and how to make it my own. The score i went with is a far cry from the original idea i had in mind, also the SFX were mostly layers vocal takes of me, mouthing the sounds as best I could. I made great use of the TAL-NoiseMaker for all electronic elements including the score, low pulses and machine noises. Matching the accents for the dialogue was tricky, but worth it in the end to get it as right as I could. I think I’ll collaborate next time if I do something bigger than this in the same vein. This size was fine going solo, but something bigger would take up way to much free time.
Anyway, Here it is.
Another take on someone else work.. I do original stuff believe me! Just check out my company website, DeganothSD. . For this video however i wanted to challenge myself and do something with sensitive string arraignments and a moderately excited voice over. I think i did an “ok” job with the VO, more practice needed for sure. The original featured light piano work with a subtle cello leaning in towards the middle. I think the arrangements I made give the video more flow with probably a bit less delicacy. All in all, I’m happy with the result.
Hope you like
From re dubbing the Valve intro Screen, I kept going and ended up with the track heard below. It’s something new for me. I’m very excited about it. I think it represents how the player feels when in a situation of overwhelming odds. Swamped, lost. Even Vacant.
Recently i was lucky enough to be given a project by an animation company. They set me to design an Ident Video . This is basically a moving logo for companies to put at the start or end of their productions. I was given no brief, and no boundaries to work within other than the content and time length of the video. I decided to compliment the cartoon like movement and look with sounds that accent he bulging and round edged feel from this video. For music, something light and airy was needed. To cap it off, a bustling forest sound to work with the company name.
Another fun one
This is the first McGalligog collection we released back in 2010. It delightfully heavy and melodic at the same time. This happens to be my music preference when it comes to live shows and walkin’ around music. Part 2 coming soon.
This is a bit of college work i did just this year. We were tasked with creating believable Ident videos for existing companies. This is one of my favorites by far. I had a lot of fun with this one. Please note that this was part of a college project. The idea was to mimic or design new sounds for said video. All visual media seen is owned by t the IFI, This is a non profit endeavor.