Interactive and Spectral Audio with Wwise

I enrolled in the School of Videogame Audio (SoVGA) at the start of the year to learn indepth use of the Wwise audio authoring engine. It turned out to also be the unofficial start to my spectral layers mixing and foley/SFX recording. I don’t think I’ve ever devoted so much time to making the correct sounds out of every day objects. An example, the shotgun heard in this video is in fact a large steel gate at heart, with a few extras thrown in for ferocity.The AkCube demo game provides ample room for configurations and modding the existing audio or indeed level design, model design, mechanics, everything! Below is my effort at audio implementation.

Oliver Deegan WwiseDemoReel 2 from Oliver Deegan on Vimeo.


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